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1st 1st [Oct. 16th, 2006|08:10 pm]
[mood | jubilant]
[music |silence]

Well, I've just finished my first day of work. Just putting the computer together (so I got nothing tangible done and feel exhausted from being excited, but that's normal for a first day). That said, 1st Playable is /exactly/ /everything/ I wanted. I mean, for a random example, they have /coding guidlines/! Real live coding guidlines! Its so cool!

-Tau
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Got a Job [Sep. 30th, 2006|03:21 pm]
[mood |thrilled++]
[music |silence]

So, I’ve got a job at 1st Playable (in Troy), starting in ~2 weeks. Programming hand-held games. In theplease correct me if I’m wrong). gaming industry. Which involves games. Which I get to program.

*Ahem* As a result, I’ll be in Troy starting around the 7th. I just finished packing everything (more boxes than I hoped for; it’ll be tricky to get it all into my car).

In other news, SEV (Space Empires V) is coming out this winter sometime, and the demo is out. It appears to be as moddable as they advertise. Which may or may not mean that it’ll support my inverse-square law solar power generation and solar sail thrust. It certainly won’t let me model relativistic effects of weapons targeting (say, if the target is ~1 light second away), but no game does.
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Random Update [Sep. 17th, 2006|09:04 pm]
[Current Location |Home]
[mood |Neutral]
[music |Champagne Supernova (Rusty Pipes)]

Yeah, I’m still alive.

Ok, ultra-brief summary of current events (unsensored, so I hope any coworkers who somehow find this don’t get offended):
Read more... )

On entirely different news, I just made a globe version of the main moon in the RPG I’m running. Unfortunately, I discovered that my existing map was badly distorted, so some of the land masses aren’t exactly as I had envisioned them. (That said, people are still mapping the world, so it’s not that surprising that the older maps were distorted).

I took the opportunity to update the map to match current events. Its always fun placing big “X”s where cities used to be.
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Hmm... [Mar. 10th, 2006|08:57 pm]
Well, figured out how to cheer myself up: Complete lots of little projects. Guess what was really bothering me was the sheer quantity of incomplete stuff.

So, I've modded Tabulus' Diadem to Vassal, and I've been working on finishing up the species pics for SEIV: DN4: Jitch
(Space Empires IV, a space strategy game) (Dark Nova 4, a mod for said game created by Bearclaw) (The Jitch Race, a species I play in said mod of said game; hive mind (semi-sentient)).
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Current Events [Feb. 12th, 2006|04:35 pm]
[mood |introspective]
[music |Edward Sissorhands, Suburbia, by Danny Elfman]

Well, haven't updated in a century or two. Time for a brief update.

not brief update )
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Trade Empires: a case study in… um… player/decision balance? Edge effects? [May. 2nd, 2005|07:06 pm]
[music |the humm of the printer printing species sheets]

I’ve been asked by Karrde to give a few examples of game design, something more concrete than these nebulous ideals.

The details )
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Survivability (or: Win/Loss Conditions) [Apr. 21st, 2005|07:51 pm]
Read more... )
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(no subject) [Apr. 19th, 2005|06:25 pm]
Stylistic Play

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(no subject) [Apr. 18th, 2005|06:46 pm]
Games as Systems

Read more... )
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Balance [Apr. 12th, 2005|08:48 pm]
[mood |explicative]

Right, I’m sick. One useful side effect is that this gives me a bunch of time to do stuff I’d normally not bother doing, as I normally have More Important Things to do. But More Important Things almost always involve thinking, something that I haven’t been so good at for the last few days (getting better though!)

For some time, I’ve been intending to toss some of my views on game design up on my LJ account. Thing is, I keep hearing views from various experts as told to me second hand from friends who attended their lectures. And I keep finding that I patently disagree on many points. So I’d like to formally state my points so other people can patently disagree with me as well (thus, I get to learn stuff).

Also, in the past, oh, fifteen years, my theories on game design have matured quite a lot over the years and I’d like to chronicle them somewhere for my own records. (At 16 or so I came to the conclusion that a game’s state must change in some way to promote the end condition, or else the game risks becoming eternal. Currently I’ve got ideas on the nature of edge effects and when and how to use them, as well as how to go about minimizing them when the edge is unavoidable (say, at the end of a game).)

Ah, I use the term “game” here in a rather small, restrictive sense. Specifically, I am referring to board/card/dice games (what I generally refer to as “tactile” games). Not computer games, not sports, and not RPGs. Still, the principals can probably be expanded to other types of games, as well as, say, real-world market capitalism and politics… if you really want to.

I’m going to break up the topics over a few days to avoid making people’s brains explode.

Balance
Read more... )
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The Stress of Inaction [Jan. 3rd, 2005|10:06 pm]
[mood |erk!]
[music |My brother's computer humming behind me]

Ah, well, I haven’t written in a while. Not a surprise there, but this time I’ve got (a few) excuses. My brother being over being the happier one.

Work is the less happy one.

To sum up (attach to refrigerator magnets and play magnetic poetry):

Bleak, TCP, Code, Overtime, An, Surgery, Negative, Erk!, RS232, Floppy Disk, Running, Miscellaneous, The, Foo, Exploding, C, Port, Ellipses, A robot will obey humans so long as it does not conflict with the first law, No Time, Oops , Brain, A, Complain, Stress

Oh, and if it is at all possible, I will be attending Genericon. The Universe (and my job in particular) be damned! Or, well, mildly insulted at the least.
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Bad Day Post-Mortem [Nov. 18th, 2004|09:09 pm]
Things have worked themselves out. I’ve found someone to carpool with, and my father’s almost certainly getting a new car sometime this week (looking at it this weekend). I am happy. Tonight is the last two hour day for me.
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Corvis Dreams [Nov. 18th, 2004|09:07 pm]
[mood |exhausted in a good kindof way]
[music |the sounds of the clock chirping 9:08]

Read more... )
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Bad Day [Nov. 16th, 2004|08:33 pm]
[mood |dark with sprinkly bits]
[music |the static of falling water]

Read more... )
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Critters living and dead [Oct. 23rd, 2004|06:31 pm]
[music |the theme to Harry Potter playing in my brain]

First the good news: I have Impossible Creatures (Relic PC game) and am enjoying myself as I push the game’s self-balancing system to it’s breaking point (damn I’d love to get at the source code and fix a few of its balance issues, although they are tiny). Thanks to Tabulus I’ll soon have the Insect Invasion expansion, which not only fixes the more glaring unit-balance issues, but also includes my favorite kingdom. Or phylum. Or whatever. Still waiting for mollusks though.

Now for the mixed news. Once again my parents slipped off to the beach for seagull feeding and photographing in the wee hours of the morning. While there, an SUV hit a seagull (instantly killed). On the one hand, it’s incredibly sad that the seagull is dead. On the other hand, it’s (from my mother’s perspective) much better that the corpse is in our refrigerator as opposed to being eaten by grubs (the grubs certainly have a different opinion). Ah well, I have interesting parents. Presumably this means that there will be a seagull sculpture at some point in the future.

-Tau
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RPI, here I come! [Oct. 7th, 2004|07:17 pm]
Insanity… degrading. Mundanity… asserting itself. Must… loose… mind.

I will be coming to RPI on the weekend of the 16th – 17th. I will be staying at Doug’s House. I will be there for Games Club. Please inform all who care about such things.
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Pink Sky [Oct. 3rd, 2004|03:49 am]
Its 3:39AM and I can see color.

The sun will not rise for a little over two hours hence.

The sky has a pink glow to it. Every building has some white or yellow light, some bright even for day time. The glow coming in through the windows is almost as great as moon glow on freshly fallen snow, only pinkish instead of blue.

Someday, when I have money, I will move somewhere without light pollution and a permanent brown haze of sludge in the air. I will trade this pink glow for the Milky Way, and be happy.
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The Picnic [Sep. 26th, 2004|07:19 pm]
Right, the Picnic. So, it was pleasant enough. Lots of big trees (not rainforest big, but big enough), lots of acorns on the ground, nice shade. The lobster table was way in the back so I could avoid it trivially (the abstract concept of boiling something alive does not make me hungry). So… I talked to a few people (2.3 people to be exact). Mostly they seemed interested in sports, cars, and when they think they weren’t listening, women. Mostly sports. There was a game of softball, which I played until this guy complained that I’m too bad at it, so I left. There was a game of volleyball, they kept score for some reason but otherwise it was fun. I was able to avoid putting a dollar into the raffle (which is a breach or Game Rule Zero, gambling clause) by the simple fact that no one knew who did or didn’t put money in, so there was no social pressure *whew*.

All told, it was pleasant.
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(no subject) [Sep. 25th, 2004|01:59 pm]
Erk! Missceduled. Picnic is tomorrow. The Universe is mocking me.
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(no subject) [Sep. 25th, 2004|12:05 pm]
Well, I'm off to a company picknic. Armed with origami paper, we shall see.

(Darn it, I'm going to have to act polite while surrounded by people who don't know what LARP means and need to be reminded that not all games are on computers.)
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